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Game Development

Game Development

Built and shipped across Unity, Unreal, web, and mobile.

What you get

A polished, performant game built in Unity or Unreal for web, mobile, or PC, taken from prototype through to a launch build players actually finish.

Game development is where design, art, and code become a game people can play start to finish. We build in Unity and Unreal for web, mobile, and PC, turning a proven prototype into a stable, optimized release. Performance is treated as a feature, not an afterthought, because a game that stutters is a game players quit. We handle the engineering, the integration, and the build pipeline through to a release you can ship with confidence.

How it works

A systemized engagement, so the work moves fast without cutting corners.

  1. 01

    Scope and technical plan

    We start from your design and decide what ships in the first playable release and what waits. Then we choose the engine, set the architecture, and define the performance targets for each platform. You leave with a one-page plan that fixes the scope, the stack, and the milestones we build against.

  2. 02

    Vertical slice

    We build one complete slice of the game first: a single level or mode polished to release quality, art, code, audio, and feel together. It proves the whole pipeline works and shows exactly how the finished game will play, so risks surface early while they are still cheap to fix.

  3. 03

    Production build-out

    With the slice approved, we build the rest in milestones you can play at each step: mechanics, levels, UI, save systems, and audio. Work is tested on real target devices throughout, not just the editor, so platform issues are caught as they appear rather than piling up before launch.

  4. 04

    Optimization and polish

    We profile the game on target hardware and fix what costs frames: draw calls, memory, load times, and hitches. Then we polish the feel, the game feel, the transitions, and the moment-to-moment responsiveness, since that final layer is what separates a shipped demo from a game players respect.

  5. 05

    Build, release, and handover

    We set up the build pipeline, prepare the store or web release, and ship a stable launch build. You get the source project, the build configuration, written documentation, and 30 days of post-launch support. Then you own the project, the accounts, and the code, with no lock-in.

What's included

Everything you walk away with, owned by you with no lock-in.

  • A technical plan fixing the engine, architecture, platforms, and performance targets.
  • A polished vertical slice that proves the pipeline and shows how the game will play.
  • The full game built in milestones for your target: web, mobile, or PC.
  • Performance profiling and optimization on real hardware, so the game runs smoothly.
  • Save systems, UI, audio integration, and the supporting systems the game needs.
  • A working build pipeline and a stable launch build, prepared for store or web release.
  • Full ownership of the project, code, and accounts, plus documentation and 30 days of support.

Questions, answered

The things buyers ask us before they start.

Which engine do you build games in, Unity or Unreal?+

Both. We pick by the project: Unity suits most mobile, web, and 2D or stylized 3D games and ships fast, while Unreal fits high-fidelity 3D and PC titles. We choose by what the game needs and where it ships, not by habit, and we explain the trade-off before we start.

Can you build games for web, mobile, and PC?+

Yes. We build for web, iOS and Android, and PC, and we set the performance targets per platform up front, since a browser game and a PC game have very different budgets. The target platform shapes the engine choice and the scope, which we agree at the planning stage.

Do you build a full game or just part of it?+

Either. We can take a game from prototype to launch, build a single vertical slice to prove the concept, or join an existing project to handle specific systems, optimization, or a platform port. We scope to where you are and what you actually need built.

Why does the vertical slice come first?+

A vertical slice is one level or mode polished to release quality. Building it first proves the art, code, and feel work together and shows exactly how the finished game plays, so the biggest risks surface early while they are still cheap to fix rather than near launch.

How long does it take to build a game?+

It depends entirely on scope, from a focused web or mobile game to a large PC title. We deliberately scope a first playable release that ships sooner, then build out in milestones, and give you a clear schedule before any work starts.

How much does game development cost?+

It depends on the engine, the platforms, the scope, and the art and systems involved. We scope every project on a short call and give a fixed quote before work begins. For a fast ballpark, ask HiKit AI on the site.

Let's build something that actually works.

Response within 1 business day. No commitment required.